![]() ![]() We’ve also wanted to make Europa feel more like a living, breathing world that’s affected by the players actions. But there’s so much more we could do with it! Our main goal has been to give the player a better sense of progression, to make it feel like they’re gradually advancing through increasingly challenging areas and missions towards an ultimate end goal. Personally I’m not satisfied at all with how it works: it feels like playing randomized mission rounds one after another, with the only major difference being that the changes to the submarine, items and characters are persistent. I thought I’d make a little update about the changes we’ve been doing to the campaign mode (+ a few things that also affect other game modes)!Īs you may have noticed, the current campaign is quite bare-bones.
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